![]() Refer back to the tutorial I mentioned previously on this post to mix more than one displacement layer. To make this post easy I'm using a single displacement layer. The first thing I'm going to do is add a displacement layer.This is how you can combine multiple bump layers in Maya/Arnold. Bump maps: These are textures that store an intensity. This is a very common situation in vfx, I would say every single asset has at least one displacement layer and one bump layer, but usually, you would have more than one. Although the terms Normal Map and Bump Map are often used synonymously, there are certain differences. ![]() While ago I told you how to combine different displacement maps coming from different sources, today I want to show you how to combine multiple bump maps, with different scales and values. You also want to keep busy your look-dev team, of course. Having them in different texture maps gives you the possibility to play with them and making very fast changes without going back to Mari and Zbrush and waste a lot of time going back and forward until reaching the right look. A very common situation when look-deving an asset is combining various displacement and bump maps.
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